At least, not to the point of commenting about it. That aside, it works well enough, and so far, no one has noticed I was using it during calls. NVIDIA might be able to fix this later by remembering where your gaze eye was before the blink. The same thing might happen if you turn your head too far off and come back. For example, if you blink, the AI might lose track of your gaze for a second or two, resulting in your eyes abruptly changing directions. However, it would be best if you tried your best to look straight into the camera to achieve the best outcome.Īt this point, there are still minor quirks. Looking directly at the camera is visually more engaging for your audience, so this feature could add a lot of value, especially since it’s highly convenient and easy to use (you just need to turn it ON).Īnd it works surprisingly well if you’re looking in the general direction of the camera, which I estimate to be within 35 degrees around the lens. NVIDIA Broadcast is software that uses AI (Artificial Intelligence) to modify the video input and change your gaze’s direction. Generally, if you want to look directly at the camera during video recording, you would need to have a teleprompter-type setup, and that’s not practical for everyday users. ![]() With it, NVIDIA RTX users can appear to be looking directly into the camera’s lens while they are really looking in a slightly different direction. NVIDIA Broadcast is getting an update that brings the “eye contact” feature to the public.
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